Miller Wright

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Miller Wright (Earth-2619)
Miller Wright
Information
Affiliation Aberration
Former Position Kappa
Handler Deceased
Area of Expertise Wetworks, Hand-to-Hand Combat, Tracking
Melee Weapon Bladed gauntlet
Firearm Beretta 93R
Aliases The Scourge
C36 Granted Abilities
Coagulation of own blood into weaponry
Played By Nick
Miller Wright (Earth-2620)
Miller Wright
Information
Affiliation The Host
Position Ophanim
Cardinal Undisclosed
Area of Expertise Investigation, Strategy, Aerial Combat
Melee Weapon Shield
Aliases Saint Miller the Protector
Relic Granted Abilities
Ability to physically manifest wings for melee or defensive purposes
Played By Nick

Miller Wright is an Aberration and was the former Kappa of the 6th Generation of the Order on Earth-2619 and a Servant of the Ophanim Choir for the Host on Earth-2620.

Earth-2619

Early Life

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As an Initiate

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As Part of the Order

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Physical Appearance

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Powers and Skills

Miller was an inducted member of the Order and has received the final injection of Compound 36 to make the abilities it grants permanent.

As such, he has the normal complement of abilities granted by the compound:

  • Enhanced strength (Range is generally 1-4 tons, potentially more)
  • Enhanced speed (Range is generally between 35-75 mph)
  • Enhanced stamina (Running and sprinting long distances for several miles at a time is possible)
  • Enhanced durability (Bones and skin are resistant to kinetic damage)
  • Enhanced senses (Includes sight, hearing, taste, touch, and smell)
  • Enhanced healing factor (bruises and light cuts and scrapes heal almost instantaneously, deeper cuts and puncture wounds can heal in as little as a few hours, critical injuries generally in days)
  • Enhanced agility (Olympic level athlete is the standard)
  • Resistance to aging

Like all members of the Order, he could further activate the inert Compound 36 in his body to augment the aforementioned abilities even further. There is great risk involved in doing so, as pushing beyond an acceptable limit aggravates any side-effects of the Compound and can also lead to uncontrollable rage and an inability to form rational thought, relying purely on instinct and survival. Once this occurs, there is no treatment and the Order labels the individual an Aberration that is subsequently hunted and killed.

Miller is one such Aberration. Upon becoming an Aberration, Compound 36 opens additional abilities. His known additional aberrational abilities include:

Other Information

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Earth-2620

Early Life

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As Part of the Host

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Miller's Cardinal is Mason Thresh.

Physical Appearance

Miller's armor manifests as a traditional Roman Legionnaire. It contains a cuirass, shoulder plates, body armor, and a helmet with the plume. It is tinted dark blue with currents of lighter blues that swirl through it in random patterns, providing an almost dream-like or non-exact translation of an actual Roman Legionnaire. The traditional red plume of the Centurion-styled armor has been replaced with the same light blue that swirls through the rest of the armor. The plume itself isn't static, rather it glows and undulates with Relic-based energy.

Powers and Skills

Miller Wright is an Ophanim within the Host and has been implanted with Relics to support the Roman Catholic Empire. Miller's abilities have been rated by his Cardinal as the following.

  • Flight
    • Level 3: Servant can fly at and navigate through whole gale (up to 102 km/h or 63 mph) wind speed.
  • Weapon Manifest
    • Level 4: Tungsten carbide, Tungsten nitride
  • Armor Manifest
    • Level 3: Topaz
  • Physical Traits
    • Level 3: Strength, up to 2 tons. Speed, up to 65 mph.
  • Unique Ability
    • Level 2: Wing Strike - Miller's wings manifest physically, thus allowing him to strike an opponent with them. For the purpose of the Host system, they have a separate Level 2 weapon rating.

(Ophanim Points Available/Spent: 11 - Flight: 2 - Weapon Manifest: 3 - Armor Manifest: 2 - Physical Traits: 2 - Unique Ability: 2)

  • NOTE: All Host Servants are considered to automatically have '1' point in Flight, Weapon Manifest, Armor Manifest, and Physical Traits to start with. Unique Abilities are not automatically provided.

Other Information

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